Games that leave you room to breathe.
Gingerbread Villain is a small indie dev studio based in Munich.
I make games built around ideas I want to explore. My games can be soothing, surreal, tense, silly, or emotional. What ties them together is that they give you room to approach them in your own way.
Hi, I’m Nikita.
I’m the creator of Gingerbread Villain.
I’ve wanted to make games since I was little, and I’ve spent more than 15 years building prototypes and experimenting alongside my work as a software developer. Now I’m working towards making games my main job.
I like games that don’t rush me. I like having time to look around, think, and decide what to try next.
That might mean exploring a strange place, figuring out how a system works, sneaking around, or spending twenty minutes shaping a single piece of wood.
I want each game I make to have an idea of its own: a mechanic, a setting, or an unexpected combination that makes me curious to see where it goes.
In development
Woodworks
Woodworks is a woodworking simulator about having your own workshop and working with wood.
You start with a piece of wood, use tools to cut, turn, drill, sand and shape it, and gradually turn it into something.
Sometimes you’ll work on an order.
Sometimes you’ll just make a thing because you feel like making a thing.
Woodworks is still early in development.